
Yes. Players rate it highly.
The average Coilr player has put 7h into Blood™ Fresh Supply. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
6
24h peak
6
Peak (tracked)
20
Coilr players
4
This game's player count is measured about every 17 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
94%
Total reviews
7,723
Pos / Neg
7,241 / 482
% positive by month
No verified owner has reported a time for Blood™ Fresh Supply yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Blood™ Fresh Supply is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~38%).
Players online by hour (UTC)
Busiest around 17:00 with about 16 people in game — 4.1× as many as at 08:00, the quietest hour.

Operation Body Count
1990's · Old School

Lovers in a Dangerous Spacetime
Co-op Campaign · 4 Player Local

Blake Stone: Aliens of Gold
2.5D · 1990's

Blake Stone: Planet Strike
1990's · 2.5D

Streets of Fury EX
Co-op Campaign · Old School

App 996000
4 Player Local · 1990's

Corridor 7: Alien Invasion
1990's · Old School

Blood: One Unit Whole Blood
1990's · FPS
As of September 2026, about 6 people are playing Blood™ Fresh Supply on Steam right now, with a 24-hour peak of 6 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 7h into Blood™ Fresh Supply. Steam reviews are very positive.
Blood™ Fresh Supply's player activity peaks around 17:00 UTC, which points to its largest audience being in the Americas region, an estimated 38% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)