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Research on Steam, from its own numbers.

Original studies built on Steam's data and on what Coilr tracks. Every report states its method and sample size, and the figures are free to quote with attribution.

Every report

Libraries·

The bigger the Steam library, the less of it gets played

The typical library holds games its owner has never started, the share climbs with every shelf a collection adds, and nearly all the hours go into a handful of favourites.

22%

of the typical Steam library has never been launched

Player counts·

Steam runs on old games

Half of everyone playing is in a game most of a decade old, a quarter in one more than a decade old, and even the year’s biggest launches only thicken the newest layer for a few weeks.

8.8 yrs

age of the game the median Steam player is in: PUBG: BATTLEGROUNDS

Player counts·

Half of Steam is inside a few dozen games

Of the ten thousand games with anyone in them on a given day, a few dozen hold half of all players — the median game has a handful, thousands have nobody, and the split barely moves from one day to the next.

Player counts·

Three things move a Steam game, and Counter-Strike got none of them

Every large swing in a summer of player counts traces back to an update, a price cut or a season — and the games none of those reached drifted quietly downwards.

102,126

concurrent players lost by Counter-Strike 2 over a summer the median game spent flat

Prices·

Past twenty dollars, every step up in price costs a Steam game review points

Below about twenty dollars price barely moves a review score; above it the line only goes one way, and it holds at every audience size big enough to measure.

6.1 pts

between the best-reviewed price band and $50-and-up, across 5,111 paid games

Player activity·

Steam has one rush hour, and it is Sunday afternoon

Player counts swing by a factor of two between the busiest and the quietest hour of the week, and most games reach their own high point in the very same hour of the day.

2.59x

between the busiest and quietest hour of the week, across 517 games

Reviews·

The best-reviewed games on Steam are the ones you play alone

Review scores fall in a near-straight line from games played alone to games played against other people, and the order holds whether a game has 200 reviews or 200,000.

86%

average score for solo games, across 8,342 games

Achievements·

Almost nobody finishes a Steam game

Of the players who unlock any achievement at all, only a sliver unlock every one, and the more achievements a game ships, the fewer people finish it.

1.9%

median completion rate across 929 games

Working on something and want a cut of the data that isn’t published here? The underlying player-count history, review trends and achievement rates are all things Coilr tracks. Say what you need.