Coilr Wrapped
2026
Sam spent 834 hours inside 30 games this year — and 23% of it in one.








1·The shape of it
Your year, in four numbers
Everything here is measured, not estimated. Coilr reads your Steam playtime counter every day and keeps the differences, which is why these are hours you actually played rather than hours the client was open.
Every day of 2026
seven-day averageThe faint columns are single days; the line is the week around them.
Coilr watched 365 of the 365 days in this year (from January 1) — 100% of it.
2·Game of the year
Baldur's Gate 3
You had never opened it before this year. It took 23% of it.

across 49 days, from February 27 to November 22
Months where Baldur's Gate 3 was the game you played most.
While you were in there, so was everyone else: Coilr counted up to 875,000 people playing it at the same moment this year.
3·The ranking
The ten that took the year
Ranked by hours Coilr watched land, first to last.
4·Month by month
Twelve chapters
March was the heaviest month of your year, at 113 hours. Underneath the curve is the game that defined each month — the one you gave the most time to while it lasted.


















5·Every single day
284 days of the year had a game in them
One square per day, darker where the hours piled up. Hollow squares are days Coilr had not started watching yet — they are not zeroes, they are unknowns.
6·How it opened and closed
It opened and closed with Counter-Strike 2
The first and last things actually running, which are almost never the biggest — and the longest stretch where nothing was.

No stretch of five days or more without something running. Whatever else this year was, it was not interrupted.
7·Your rhythm
Saturday is your day
53% of your hours landed on a Saturday or a Sunday. And when the achievements popped, it was usually around 20:00 UTC.
Hours by day of the week
When you were actually there
Built from the moments your achievements unlocked — the only real timestamps Steam gives out. Times are UTC.
8·First time
7 games you had never opened
Games whose counter stood at zero when the year started, ordered by how much of it they went on to take.
9·Still going
The ones you never really left
Games you had already sunk serious time into before this year, and went back to anyway. The pale bar is everything you had banked before 2026; the solid part is this year.
10·Achievements
214 unlocked
The hardest of them was earned by fewer than 1% of everyone who owns the game.
Unlocks by month
best month: AugMost of them came out of Stardew Valley — 27 on its own.

have this
11·Your taste
Your year was rpg, story rich, open world
Every hour you played, sorted by what the game is tagged as on Steam.
How little your hours overlap with everyone else tracking a library here.
The average Steam review score of what you played, weighted by the hours you gave it.
12·Hours and money
Every hour cost you $0.89
At today’s Steam prices, the games you actually played this year are worth $738.72. Spread across 834 hours, that is what each one came to.
28 priced games. Free-to-play counts as nothing, which is generous of it.

games you own and have never once opened, worth $599.88 between them.
Value your whole library →13·Everyone else
You were not alone in there
Of the 290 people tracking a library on Coilr, this is how many own the games you spent the year in.

30 hours, and only 64 other people here own it.
14·The verdict
So what kind of year was it?
Same time, most days. Your year reads less like a spree and more like a habit.
15·One card
The whole year, on one card
The short version, for anyone who does not want to scroll all of that.





- 1Baldur's Gate 3188h
- 2Counter-Strike 297h
- 3ELDEN RING84h
- 4Stardew Valley62h
- 5Lethal Company47h
How this is put together: Coilr samples your Steam playtime counter and keeps the differences between samples, so an hour here is an hour the counter moved. Hours it cannot pin to a day are left out rather than guessed at, achievement times come from Steam and are shown in UTC, and prices are today’s store prices rather than what anyone paid. Full methodology.












