
Yes. Players rate it highly.
The average Coilr player has put 2h into Pilgrims. Steam reviews are overwhelmingly positive, and 33% of tracked owners still played in the last two weeks.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
16
24h peak
16
Peak (tracked)
26
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
96%
Total reviews
6,303
Pos / Neg
6,078 / 225
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
33%
1 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Pilgrims is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~31%).
Players online by hour (UTC)
Busiest around 15:00 with about 11 people in game — 11.3× as many as at 08:00, the quietest hour.

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As of September 2026, about 16 people are playing Pilgrims on Steam right now, with a 24-hour peak of 16 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 2h into Pilgrims. Steam reviews are overwhelmingly positive, and 33% of tracked owners still played in the last two weeks.
Pilgrims's player activity peaks around 15:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 31% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)