
Worth it if you'll put real hours in.
The average Coilr player has put 2h into Wingspan, and at $19.99 that's about 9.99 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
602
24h peak
602
Peak (tracked)
870
Coilr players
6
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
94%
Total reviews
11,992
Pos / Neg
11,304 / 688
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$10.81
at $19.99
Avg playtime
2 h
across 6 players
Total tracked
11 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 6 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Wingspan is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~42%).
Players online by hour (UTC)
Busiest around 01:00 with about 780 people in game — 2.5× as many as at 09:00, the quietest hour.
As of September 2026, about 602 people are playing Wingspan on Steam right now, with a 24-hour peak of 602 concurrent players.
Worth it if you'll put real hours in. The average Coilr player has put 2h into Wingspan, and at $19.99 that's about 9.99 per hour. Steam reviews are very positive.
Wingspan costs $19.99 on Steam (USD). The average Coilr player has put 2 hours in, about 9.99 per hour.
Across 6 tracked owners on Coilr, the average playtime in Wingspan is about 2 hours.
Wingspan's player activity peaks around 01:00 UTC, which points to its largest audience being in the Americas region, an estimated 42% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)