
Yes. Players rate it highly.
The average Coilr player has put 11h into Automobilista 2, and at $39.99 that's about 3.64 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
688
24h peak
688
Peak (tracked)
1,586
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
92%
Total reviews
15,959
Pos / Neg
14,634 / 1,325
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$3.65
at $39.99
Avg playtime
11 h
across 3 players
Total tracked
33 h
No verified owner has reported a time for Automobilista 2 yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Automobilista 2 is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~32%).
Players online by hour (UTC)
Busiest around 20:00 with about 1,250 people in game — 3.7× as many as at 07:00, the quietest hour.
As of September 2026, about 688 people are playing Automobilista 2 on Steam right now, with a 24-hour peak of 688 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 11h into Automobilista 2, and at $39.99 that's about 3.64 per hour. Steam reviews are very positive.
Automobilista 2 costs $39.99 on Steam (USD). The average Coilr player has put 11 hours in, about 3.64 per hour.
Automobilista 2's player activity peaks around 20:00 UTC, which points to its largest audience being in the Americas region, an estimated 32% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)