
Yes. Players rate it highly.
The average Coilr player has put 3h into Biped, and at $14.99 that's about 5.00 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
451
24h peak
451
Peak (tracked)
945
Coilr players
12
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
85%
Total reviews
11,463
Pos / Neg
9,763 / 1,700
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$5.52
at $14.99
Avg playtime
3 h
across 12 players
Total tracked
33 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 12 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Biped is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~44%).
Players online by hour (UTC)
Busiest around 14:00 with about 481 people in game — 8.5× as many as at 23:00, the quietest hour.
As of September 2026, about 451 people are playing Biped on Steam right now, with a 24-hour peak of 451 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 3h into Biped, and at $14.99 that's about 5.00 per hour. Steam reviews are very positive.
Biped costs $14.99 on Steam (USD). The average Coilr player has put 3 hours in, about 5.00 per hour.
Across 12 tracked owners on Coilr, the average playtime in Biped is about 3 hours.
Biped's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 44% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)