
Well-reviewed overall, but recent reviews have dipped, so check what changed first.
The average Coilr player has put 4h into Sands of Salzaar. Steam reviews are very positive. Heads-up: recent reviews are 71% positive, 11 points below its all-time 82%, so something may have changed lately.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
134
24h peak
134
Peak (tracked)
241
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
82%
Total reviews
23,025
Pos / Neg
18,798 / 4,227
% positive by month
No verified owner has reported a time for Sands of Salzaar yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Sands of Salzaar is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~41%).
Players online by hour (UTC)
Busiest around 06:00 with about 179 people in game — 4.3× as many as at 21:00, the quietest hour.

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As of September 2026, about 134 people are playing Sands of Salzaar on Steam right now, with a 24-hour peak of 134 concurrent players.
Well-reviewed overall, but recent reviews have dipped, so check what changed first. The average Coilr player has put 4h into Sands of Salzaar. Steam reviews are very positive. Heads-up: recent reviews are 71% positive, 11 points below its all-time 82%, so something may have changed lately.
Sands of Salzaar's player activity peaks around 06:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 41% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)