
Yes. Players rate it highly.
The average Coilr player has put 1h into Florence. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
6
24h peak
6
Peak (tracked)
15
Coilr players
4
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
93%
Total reviews
16,441
Pos / Neg
15,327 / 1,114
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Florence is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~35%).
Players online by hour (UTC)
Busiest around 14:00 with about 12 people in game — 3.3× as many as at 23:00, the quietest hour.

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As of September 2026, about 6 people are playing Florence on Steam right now, with a 24-hour peak of 6 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 1h into Florence. Steam reviews are very positive.
Florence's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 35% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)