
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 55h into Monster Train, and at $24.99 that's about 0.45 per hour. Steam reviews are overwhelmingly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
125
24h peak
125
Peak (tracked)
171
Coilr players
15
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
96%
Total reviews
22,928
Pos / Neg
21,977 / 951
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.451
at $24.99
Avg playtime
55 h
across 15 players
Total tracked
832 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 15 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Monster Train is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~32%).
Players online by hour (UTC)
Busiest around 14:00 with about 164 people in game — 1.9× as many as at 23:00, the quietest hour.

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As of September 2026, about 125 people are playing Monster Train on Steam right now, with a 24-hour peak of 125 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 55h into Monster Train, and at $24.99 that's about 0.45 per hour. Steam reviews are overwhelmingly positive.
Monster Train costs $24.99 on Steam (USD). The average Coilr player has put 55 hours in, about 0.45 per hour.
Across 15 tracked owners on Coilr, the average playtime in Monster Train is about 55 hours.
Monster Train's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 32% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)