
Worth it if you'll put real hours in.
The average Coilr player has put 1h into Bright Memory: Infinite, and at $19.99 that's about 19.99 per hour. Steam reviews are very positive. Heads-up: recent reviews are 79% positive, 13 points below its all-time 92%, so something may have changed lately.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
0
24h peak
10
Peak (tracked)
34
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
92%
Total reviews
39,854
Pos / Neg
36,529 / 3,325
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$59.97
at $19.99
Avg playtime
0 h
across 3 players
Total tracked
1 h
No verified owner has reported a time for Bright Memory: Infinite yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Bright Memory: Infinite is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~40%).
Players online by hour (UTC)
Busiest around 14:00 with about 25 people in game — 4.6× as many as at 21:00, the quietest hour.

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Worth it if you'll put real hours in. The average Coilr player has put 1h into Bright Memory: Infinite, and at $19.99 that's about 19.99 per hour. Steam reviews are very positive. Heads-up: recent reviews are 79% positive, 13 points below its all-time 92%, so something may have changed lately.
Bright Memory: Infinite costs $19.99 on Steam (USD).
Bright Memory: Infinite's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 40% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)