
Yes. Players rate it highly.
The average Coilr player has put 1h into Creepy Tale. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
5
24h peak
5
Peak (tracked)
11
Coilr players
4
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
87%
Total reviews
2,979
Pos / Neg
2,577 / 402
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Creepy Tale is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~38%).
Players online by hour (UTC)
Busiest around 12:00 with about 11 people in game — 11.0× as many as at 23:00, the quietest hour.

Nocturnal
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LIMBO
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As of September 2026, about 5 people are playing Creepy Tale on Steam right now, with a 24-hour peak of 5 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 1h into Creepy Tale. Steam reviews are very positive.
Creepy Tale's player activity peaks around 12:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 38% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)