
Yes. Players rate it highly.
The average Coilr player has put 11h into Train Sim World® 2. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
31
24h peak
31
Peak (tracked)
51
Coilr players
4
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
82%
Total reviews
8,262
Pos / Neg
6,734 / 1,528
% positive by month
No verified owner has reported a time for Train Sim World® 2 yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Train Sim World® 2 is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~34%).
Players online by hour (UTC)
Busiest around 15:00 with about 40 people in game — 4.1× as many as at 01:00, the quietest hour.

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As of September 2026, about 31 people are playing Train Sim World® 2 on Steam right now, with a 24-hour peak of 31 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 11h into Train Sim World® 2. Steam reviews are very positive.
Train Sim World® 2's player activity peaks around 15:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 34% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)