
Worth it if you'll put real hours in.
The average Coilr player has put 2h into BPM: BULLETS PER MINUTE, and at $19.99 that's about 9.99 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
32
24h peak
32
Peak (tracked)
32
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
90%
Total reviews
11,422
Pos / Neg
10,329 / 1,093
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$9.09
at $19.99
Avg playtime
2 h
across 3 players
Total tracked
7 h
No verified owner has reported a time for BPM: BULLETS PER MINUTE yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when BPM: BULLETS PER MINUTE is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~40%).
Players online by hour (UTC)
Busiest around 02:00 with about 27 people in game — 3.2× as many as at 11:00, the quietest hour.
As of September 2026, about 32 people are playing BPM: BULLETS PER MINUTE on Steam right now, with a 24-hour peak of 32 concurrent players.
Worth it if you'll put real hours in. The average Coilr player has put 2h into BPM: BULLETS PER MINUTE, and at $19.99 that's about 9.99 per hour. Steam reviews are very positive.
BPM: BULLETS PER MINUTE costs $19.99 on Steam (USD). The average Coilr player has put 2 hours in, about 9.99 per hour.
BPM: BULLETS PER MINUTE's player activity peaks around 02:00 UTC, which points to its largest audience being in the Americas region, an estimated 40% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)