
Yes. It's free, and players rate it well.
The average Coilr player has put 2h into Helltaker. Steam reviews are overwhelmingly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
40
24h peak
66
Peak (tracked)
171
Coilr players
26
Positive
98%
Total reviews
128,063
Pos / Neg
125,088 / 2,975
% positive by month
Coilr's own 0-100 score from players who own Helltaker. A finer verdict than a thumbs up, independent of Steam reviews.
based on 1 verified owner · a verdict appears at 10
Played it? Score it 0-100. Only verified owners can rate.
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
2 h
across 26 players
Total tracked
60 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
4%
1 of 26 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Helltaker is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most active in Asia-Pacific, but spread across regions.
Players online by hour (UTC)
Busiest around 15:00 with about 65 people in game — 1.5× as many as at 23:00, the quietest hour.
As of September 2026, about 40 people are playing Helltaker on Steam right now, with a 24-hour peak of 66 concurrent players.
Yes, 4% of tracked Helltaker owners on Coilr played it within the last two weeks, and roughly 40 players are online right now. (as of September 2026)
Yes. It's free, and players rate it well. The average Coilr player has put 2h into Helltaker. Steam reviews are overwhelmingly positive.
Yes, Helltaker is free to play on Steam.
Across 26 tracked owners on Coilr, the average playtime in Helltaker is about 2 hours.
Helltaker's player activity peaks around 15:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 35% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)