
Players now
40
24h peak
40
Peak (tracked)
58
Coilr players
2
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
86%
Total reviews
7,232
Pos / Neg
6,243 / 989
% positive by month
No verified owner has scored F.I.S.T.: Forged In Shadow Torch yet.
Sign in to be the firstNo verified owner has reported a time for F.I.S.T.: Forged In Shadow Torch yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Inferred from when F.I.S.T.: Forged In Shadow Torch is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~37%).
Players online by hour (UTC)
Busiest around 05:00 with about 48 people in game — 5.5× as many as at 21:00, the quietest hour.

Axiom Verge 2
Metroidvania · 2D Platformer

Castlevania Advance Collection
Metroidvania · 2D Platformer

Nyaruru Fishy Fight
Metroidvania · 2D Platformer

Teslagrad
Metroidvania · Steampunk

The Darkest Tales — Into the Nightmare
Metroidvania · 2D Platformer

SteamWorld Dig 2
Metroidvania · Steampunk

Prince of Persia The Lost Crown
Metroidvania · 2D Platformer

8Doors: Arum's Afterlife Adventure
Metroidvania · Platformer
As of September 2026, about 40 people are playing F.I.S.T.: Forged In Shadow Torch on Steam right now, with a 24-hour peak of 40 concurrent players.
F.I.S.T.: Forged In Shadow Torch costs $15.99 on Steam (USD). The average Coilr player has put 5 hours in, about 3.20 per hour.
F.I.S.T.: Forged In Shadow Torch's player activity peaks around 05:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 37% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)