
Yes. Players rate it highly.
The average Coilr player has put 3h into Five Dates. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
2
24h peak
2
Peak (tracked)
12
Coilr players
3
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
85%
Total reviews
2,831
Pos / Neg
2,410 / 421
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Five Dates is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~34%).
Players online by hour (UTC)
Busiest around 15:00 with about 5 people in game — 4.5× as many as at 08:00, the quietest hour.

Love Is All Around
FMV · Dating Sim

Bloodshore
FMV · Choose Your Own Adventure

The Complex
FMV · Interactive Fiction

Late Shift
FMV · Choose Your Own Adventure

反转21克
FMV · Choose Your Own Adventure

Who Pressed Mute on Uncle Marcus?
FMV · Choose Your Own Adventure

Erica
FMV · Choose Your Own Adventure

I Wani Hug that Gator!
Dating Sim · Choose Your Own Adventure
As of September 2026, about 2 people are playing Five Dates on Steam right now, with a 24-hour peak of 2 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 3h into Five Dates. Steam reviews are very positive.
Five Dates's player activity peaks around 15:00 UTC, which points to its largest audience being in the Americas region, an estimated 34% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)