
Well-reviewed overall, but recent reviews have dipped, so check what changed first.
The average Coilr player has put 73h into Cozy Grove. Steam reviews are very positive, and 50% of tracked owners still played in the last two weeks. Heads-up: recent reviews are 77% positive, 12 points below its all-time 90%, so something may have changed lately.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
60
24h peak
105
Peak (tracked)
147
Coilr players
4
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
90%
Total reviews
8,505
Pos / Neg
7,615 / 890
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
50%
2 of 4 owners
Played last 7 days
1
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Cozy Grove is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~30%).
Players online by hour (UTC)
Busiest around 14:00 with about 119 people in game — 2.0× as many as at 09:00, the quietest hour.

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As of September 2026, about 60 people are playing Cozy Grove on Steam right now, with a 24-hour peak of 105 concurrent players.
Well-reviewed overall, but recent reviews have dipped, so check what changed first. The average Coilr player has put 73h into Cozy Grove. Steam reviews are very positive, and 50% of tracked owners still played in the last two weeks. Heads-up: recent reviews are 77% positive, 12 points below its all-time 90%, so something may have changed lately.
Cozy Grove's player activity peaks around 14:00 UTC, which points to its largest audience being in the Americas region, an estimated 30% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)