
Yes. Players rate it highly.
The average Coilr player has put 23h into Tainted Grail: The Fall of Avalon. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
946
24h peak
946
Peak (tracked)
4,222
Coilr players
5
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
88%
Total reviews
35,420
Pos / Neg
31,051 / 4,369
% positive by month
No verified owner has scored Tainted Grail: The Fall of Avalon yet.
Sign in to be the firstNo verified owner has reported a time for Tainted Grail: The Fall of Avalon yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 5 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Tainted Grail: The Fall of Avalon is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~31%).
Players online by hour (UTC)
Busiest around 16:00 with about 2,100 people in game — 2.7× as many as at 07:00, the quietest hour.

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As of September 2026, about 946 people are playing Tainted Grail: The Fall of Avalon on Steam right now, with a 24-hour peak of 946 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 23h into Tainted Grail: The Fall of Avalon. Steam reviews are very positive.
Across 5 tracked owners on Coilr, the average playtime in Tainted Grail: The Fall of Avalon is about 23 hours.
Tainted Grail: The Fall of Avalon's player activity peaks around 16:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 31% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)