
Players now
125
24h peak
299
Peak (tracked)
424
Coilr players
0
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
93%
Total reviews
3,267
Pos / Neg
3,023 / 244
% positive by month
No verified owner has scored Heroes of Might & Magic V: Tribes of the East yet.
Sign in to be the firstNo verified owner has reported a time for Heroes of Might & Magic V: Tribes of the East yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when Heroes of Might & Magic V: Tribes of the East is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~32%).
Players online by hour (UTC)
Busiest around 19:00 with about 373 people in game — 3.7× as many as at 04:00, the quietest hour.

Might & Magic® Heroes® VII
Turn-Based Strategy · Strategy

Might & Magic: Heroes VI
Turn-Based Strategy · Turn-Based

Heroes of Might & Magic V
Turn-Based Strategy · Strategy

50 years
Turn-Based Strategy · Strategy

Eador: Genesis
Turn-Based Strategy · Strategy

Disciples III: Reincarnation
Turn-Based Strategy · Turn-Based

Ascension to the Throne
Turn-Based Strategy · Turn-Based

Fantasy Wars
Turn-Based Strategy · Strategy
As of September 2026, about 125 people are playing Heroes of Might & Magic V: Tribes of the East on Steam right now, with a 24-hour peak of 299 concurrent players.
Heroes of Might & Magic V: Tribes of the East's player activity peaks around 19:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 32% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)