
Mixed. Worth a look, but read the reviews first.
The average Coilr player has put 12h into Sweet Transit, and at $6.99 that's about 0.58 per hour. Steam reviews are mixed.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
20
24h peak
20
Peak (tracked)
36
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
67%
Total reviews
1,273
Pos / Neg
859 / 414
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.572
at $6.99
Avg playtime
12 h
across 3 players
Total tracked
37 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Sweet Transit is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~31%).
Players online by hour (UTC)
Busiest around 16:00 with about 29 people in game — 3.2× as many as at 03:00, the quietest hour.
As of September 2026, about 20 people are playing Sweet Transit on Steam right now, with a 24-hour peak of 20 concurrent players.
Mixed. Worth a look, but read the reviews first. The average Coilr player has put 12h into Sweet Transit, and at $6.99 that's about 0.58 per hour. Steam reviews are mixed.
Sweet Transit costs $6.99 on Steam (USD). The average Coilr player has put 12 hours in, about 0.58 per hour.
Sweet Transit's player activity peaks around 16:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 31% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)