
Mixed. Worth a look, but read the reviews first.
The average Coilr player has put 117h into Starfield, and at $49.99 that's about 0.43 per hour. Steam reviews are mixed.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
2,625
24h peak
4,428
Peak (tracked)
7,117
Coilr players
17
Positive
57%
Total reviews
175,191
Pos / Neg
99,672 / 75,519
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.428
at $49.99
Avg playtime
117 h
across 17 players
Total tracked
1,986 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
6%
1 of 17 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Starfield is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~34%).
Players online by hour (UTC)
Busiest around 20:00 with about 5,438 people in game — 1.9× as many as at 07:00, the quietest hour.
As of September 2026, about 2,625 people are playing Starfield on Steam right now, with a 24-hour peak of 4,428 concurrent players.
Yes, 6% of tracked Starfield owners on Coilr played it within the last two weeks, and roughly 2,625 players are online right now. (as of September 2026)
Mixed. Worth a look, but read the reviews first. The average Coilr player has put 117h into Starfield, and at $49.99 that's about 0.43 per hour. Steam reviews are mixed.
Starfield costs $49.99 on Steam (USD). The average Coilr player has put 117 hours in, about 0.43 per hour.
Across 17 tracked owners on Coilr, the average playtime in Starfield is about 117 hours.
Starfield's player activity peaks around 20:00 UTC, which points to its largest audience being in the Americas region, an estimated 34% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)