
Well-reviewed overall, but recent reviews have dipped, so check what changed first.
The average Coilr player has put 4h into SCP: Secret Files. Steam reviews are very positive. Heads-up: recent reviews are 77% positive, 12 points below its all-time 88%, so something may have changed lately.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
1
24h peak
1
Peak (tracked)
7
Coilr players
4
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
88%
Total reviews
5,098
Pos / Neg
4,495 / 603
% positive by month
No verified owner has reported a time for SCP: Secret Files yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when SCP: Secret Files is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~33%).
Players online by hour (UTC)
Busiest around 00:00 with about 4 people in game — 4.0× as many as at 10:00, the quietest hour.

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As of September 2026, about 1 people are playing SCP: Secret Files on Steam right now, with a 24-hour peak of 1 concurrent players.
Well-reviewed overall, but recent reviews have dipped, so check what changed first. The average Coilr player has put 4h into SCP: Secret Files. Steam reviews are very positive. Heads-up: recent reviews are 77% positive, 12 points below its all-time 88%, so something may have changed lately.
SCP: Secret Files's player activity peaks around 00:00 UTC, which points to its largest audience being in the Americas region, an estimated 33% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)