
Yes. Players rate it highly.
The average Coilr player has put 5h into We Love Katamari REROLL+ Royal Reverie. Steam reviews are overwhelmingly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
19
24h peak
29
Peak (tracked)
50
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
96%
Total reviews
2,668
Pos / Neg
2,553 / 115
% positive by month
No verified owner has scored We Love Katamari REROLL+ Royal Reverie yet.
Sign in to be the firstNo verified owner has reported a time for We Love Katamari REROLL+ Royal Reverie yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when We Love Katamari REROLL+ Royal Reverie is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~47%).
Players online by hour (UTC)
Busiest around 03:00 with about 38 people in game — 2.2× as many as at 07:00, the quietest hour.

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As of September 2026, about 19 people are playing We Love Katamari REROLL+ Royal Reverie on Steam right now, with a 24-hour peak of 29 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 5h into We Love Katamari REROLL+ Royal Reverie. Steam reviews are overwhelmingly positive.
We Love Katamari REROLL+ Royal Reverie's player activity peaks around 03:00 UTC, which points to its largest audience being in the Americas region, an estimated 47% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)