
Yes. Players rate it highly.
The average Coilr player has put 4h into Momodora: Moonlit Farewell. Steam reviews are very positive, and 33% of tracked owners still played in the last two weeks.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
19
24h peak
19
Peak (tracked)
27
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
92%
Total reviews
3,269
Pos / Neg
3,010 / 259
% positive by month
No verified owner has reported a time for Momodora: Moonlit Farewell yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
33%
1 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Momodora: Moonlit Farewell is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~33%).
Players online by hour (UTC)
Busiest around 18:00 with about 20 people in game — 3.6× as many as at 07:00, the quietest hour.

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As of September 2026, about 19 people are playing Momodora: Moonlit Farewell on Steam right now, with a 24-hour peak of 19 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 4h into Momodora: Moonlit Farewell. Steam reviews are very positive, and 33% of tracked owners still played in the last two weeks.
Momodora: Moonlit Farewell's player activity peaks around 18:00 UTC, which points to its largest audience being in the Americas region, an estimated 33% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)