
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 27h into Bellwright, and at $19.79 that's about 0.73 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
1,797
24h peak
1,826
Peak (tracked)
3,954
Coilr players
4
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
80%
Total reviews
21,444
Pos / Neg
17,201 / 4,243
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.747
at $19.79
Avg playtime
27 h
across 4 players
Total tracked
106 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Bellwright is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~32%).
Players online by hour (UTC)
Busiest around 17:00 with about 3,954 people in game — 3.5× as many as at 04:00, the quietest hour.
As of September 2026, about 1,797 people are playing Bellwright on Steam right now, with a 24-hour peak of 1,826 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 27h into Bellwright, and at $19.79 that's about 0.73 per hour. Steam reviews are very positive.
Bellwright costs $19.79 on Steam (USD). The average Coilr player has put 27 hours in, about 0.73 per hour.
Bellwright's player activity peaks around 17:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 32% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)