
Yes. Players rate it highly.
The average Coilr player has put 52h into Legend of Mortal. Steam reviews are mostly positive, and 33% of tracked owners still played in the last two weeks. Recent reviews are trending up: 95% positive lately vs 76% all-time.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
259
24h peak
968
Peak (tracked)
3,310
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
76%
Total reviews
37,795
Pos / Neg
28,902 / 8,893
% positive by month
No verified owner has reported a time for Legend of Mortal yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
33%
1 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Legend of Mortal is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~46%).
Players online by hour (UTC)
Busiest around 14:00 with about 1,940 people in game — 5.9× as many as at 23:00, the quietest hour.

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As of September 2026, about 259 people are playing Legend of Mortal on Steam right now, with a 24-hour peak of 968 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 52h into Legend of Mortal. Steam reviews are mostly positive, and 33% of tracked owners still played in the last two weeks. Recent reviews are trending up: 95% positive lately vs 76% all-time.
Legend of Mortal's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 46% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)