
Yes. Players rate it highly.
The average Coilr player has put 29h into Potionomics. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
95
24h peak
95
Peak (tracked)
95
Coilr players
5
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
90%
Total reviews
7,363
Pos / Neg
6,661 / 702
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 5 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Potionomics is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~41%).
Players online by hour (UTC)
Busiest around 16:00 with about 60 people in game — 2.6× as many as at 07:00, the quietest hour.

小白兔电商~Bunny e-Shop
Capitalism · Dating Sim

I Was a Teenage Exocolonist
Deckbuilding · Dating Sim

Matchmaking Inc.
Deckbuilding · Dating Sim

BOOK OF HOURS
Deckbuilding · Time Management

Little Goody Two Shoes
Dating Sim · LGBTQ+

News Tower
Capitalism · Time Management

Big Ambitions
Capitalism · Life Sim

Pixel Shopkeeper
Capitalism · Resource Management
As of September 2026, about 95 people are playing Potionomics on Steam right now, with a 24-hour peak of 95 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 29h into Potionomics. Steam reviews are very positive.
Across 5 tracked owners on Coilr, the average playtime in Potionomics is about 29 hours.
Potionomics's player activity peaks around 16:00 UTC, which points to its largest audience being in the Americas region, an estimated 41% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)