Yes. Players rate it highly.
The average Coilr player has put 42h into ASKA. Steam reviews are mostly positive, and 33% of tracked owners still played in the last two weeks.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
1,363
24h peak
2,012
Peak (tracked)
2,012
Coilr players
6
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
80%
Total reviews
12,135
Pos / Neg
9,694 / 2,441
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
33%
2 of 6 owners
Played last 7 days
1
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when ASKA is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~31%).
Players online by hour (UTC)
Busiest around 16:00 with about 1,446 people in game — 3.8× as many as at 07:00, the quietest hour.

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As of September 2026, about 1,363 people are playing ASKA on Steam right now, with a 24-hour peak of 2,012 concurrent players.
Yes, 33% of tracked ASKA owners on Coilr played it within the last two weeks, and roughly 1,363 players are online right now. (as of September 2026)
Yes. Players rate it highly. The average Coilr player has put 42h into ASKA. Steam reviews are mostly positive, and 33% of tracked owners still played in the last two weeks.
Across 6 tracked owners on Coilr, the average playtime in ASKA is about 42 hours.
ASKA's player activity peaks around 16:00 UTC, which points to its largest audience being in the Americas region, an estimated 31% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)