
Well-reviewed overall, but recent reviews have dipped, so check what changed first.
The average Coilr player has put 6h into Seraph's Last Stand. Steam reviews are very positive. Heads-up: recent reviews are 79% positive, 14 points below its all-time 94%, so something may have changed lately.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
12
24h peak
12
Peak (tracked)
28
Coilr players
3
This game's player count is measured about every 11 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
94%
Total reviews
4,344
Pos / Neg
4,065 / 279
% positive by month
No verified owner has reported a time for Seraph's Last Stand yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Seraph's Last Stand is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~39%).
Players online by hour (UTC)
Busiest around 20:00 with about 21 people in game — 4.3× as many as at 10:00, the quietest hour.

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As of September 2026, about 12 people are playing Seraph's Last Stand on Steam right now, with a 24-hour peak of 12 concurrent players.
Well-reviewed overall, but recent reviews have dipped, so check what changed first. The average Coilr player has put 6h into Seraph's Last Stand. Steam reviews are very positive. Heads-up: recent reviews are 79% positive, 14 points below its all-time 94%, so something may have changed lately.
Seraph's Last Stand's player activity peaks around 20:00 UTC, which points to its largest audience being in the Americas region, an estimated 39% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)