Players now
262
24h peak
262
Peak (tracked)
328
Coilr players
1
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
79%
Total reviews
2,704
Pos / Neg
2,133 / 571
% positive by month
Coilr's own 0-100 score from players who own EverQuest. A finer verdict than a thumbs up, independent of Steam reviews.
based on 1 verified owner · a verdict appears at 10
Played it? Score it 0-100. Only verified owners can rate.
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Inferred from when EverQuest is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~53%).
Players online by hour (UTC)
Busiest around 01:00 with about 290 people in game — 2.0× as many as at 10:00, the quietest hour.

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As of September 2026, about 262 people are playing EverQuest on Steam right now, with a 24-hour peak of 262 concurrent players.
EverQuest's player activity peaks around 01:00 UTC, which points to its largest audience being in the Americas region, an estimated 53% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)