
Well-reviewed overall, but recent reviews have dipped, so check what changed first.
The average Coilr player has put 8h into Rogue: Genesia. Steam reviews are very positive. Heads-up: recent reviews are 80% positive, 11 points below its all-time 91%, so something may have changed lately.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
106
24h peak
106
Peak (tracked)
170
Coilr players
4
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
91%
Total reviews
8,553
Pos / Neg
7,759 / 794
% positive by month
No verified owner has reported a time for Rogue: Genesia yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Rogue: Genesia is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~35%).
Players online by hour (UTC)
Busiest around 15:00 with about 117 people in game — 2.0× as many as at 01:00, the quietest hour.

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As of September 2026, about 106 people are playing Rogue: Genesia on Steam right now, with a 24-hour peak of 106 concurrent players.
Well-reviewed overall, but recent reviews have dipped, so check what changed first. The average Coilr player has put 8h into Rogue: Genesia. Steam reviews are very positive. Heads-up: recent reviews are 80% positive, 11 points below its all-time 91%, so something may have changed lately.
Rogue: Genesia's player activity peaks around 15:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 35% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)