
Yes. Players rate it highly.
The average Coilr player has put 5h into Tiny Rogues. Steam reviews are overwhelmingly positive, and 17% of tracked owners still played in the last two weeks.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
220
24h peak
222
Peak (tracked)
242
Coilr players
6
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
96%
Total reviews
10,735
Pos / Neg
10,319 / 416
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
17%
1 of 6 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Tiny Rogues is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~36%).
Players online by hour (UTC)
Busiest around 16:00 with about 185 people in game — 2.4× as many as at 22:00, the quietest hour.

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As of September 2026, about 220 people are playing Tiny Rogues on Steam right now, with a 24-hour peak of 222 concurrent players.
Yes, 17% of tracked Tiny Rogues owners on Coilr played it within the last two weeks, and roughly 220 players are online right now. (as of September 2026)
Yes. Players rate it highly. The average Coilr player has put 5h into Tiny Rogues. Steam reviews are overwhelmingly positive, and 17% of tracked owners still played in the last two weeks.
Across 6 tracked owners on Coilr, the average playtime in Tiny Rogues is about 5 hours.
Tiny Rogues's player activity peaks around 16:00 UTC, which points to its largest audience being in the Americas region, an estimated 36% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)