
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 3h into They Bleed Pixels, and at $2.49 that's about 0.83 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
0
24h peak
0
Peak (tracked)
3
Coilr players
7
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
83%
Total reviews
2,551
Pos / Neg
2,121 / 430
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.729
at $2.49
Avg playtime
3 h
across 7 players
Total tracked
24 h
No verified owner has reported a time for They Bleed Pixels yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 7 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when They Bleed Pixels is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~39%).
Peak 12:00 UTC

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Yes. Strong reviews and great value for the hours. The average Coilr player has put 3h into They Bleed Pixels, and at $2.49 that's about 0.83 per hour. Steam reviews are very positive.
They Bleed Pixels costs $2.49 on Steam (USD). The average Coilr player has put 3 hours in, about 0.83 per hour.
Across 7 tracked owners on Coilr, the average playtime in They Bleed Pixels is about 3 hours.
They Bleed Pixels's player activity peaks around 12:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 39% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)