
Yes. It's free, and players rate it well.
The average Coilr player has put 65h into Once Human. Steam reviews are mostly positive. Recent reviews are trending up: 91% positive lately vs 79% all-time.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
28,267
24h peak
29,814
Peak (tracked)
34,775
Coilr players
60
Positive
79%
Total reviews
188,621
Pos / Neg
148,954 / 39,667
Not enough dated reviews yet to chart a trend.
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
65 h
across 60 players
Total tracked
3,919 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
2%
1 of 60 owners
Played last 7 days
1
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Once Human is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most active in Americas, but spread across regions.
Players online by hour (UTC)
Busiest around 15:00 with about 27,092 people in game — 1.6× as many as at 08:00, the quietest hour.
As of September 2026, about 28,267 people are playing Once Human on Steam right now, with a 24-hour peak of 29,814 concurrent players.
Yes, 2% of tracked Once Human owners on Coilr played it within the last two weeks, and roughly 28,267 players are online right now. (as of September 2026)
Yes. It's free, and players rate it well. The average Coilr player has put 65h into Once Human. Steam reviews are mostly positive. Recent reviews are trending up: 91% positive lately vs 79% all-time.
Yes, Once Human is free to play on Steam.
Across 60 tracked owners on Coilr, the average playtime in Once Human is about 65 hours.
Once Human's player activity peaks around 15:00 UTC, which points to its largest audience being in the Americas region, an estimated 31% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)