
Yes. It's free, and players rate it well.
The average Coilr player has put 24h into WAKFU. Steam reviews are mostly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
250
24h peak
270
Peak (tracked)
424
Coilr players
9
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
76%
Total reviews
10,798
Pos / Neg
8,205 / 2,593
% positive by month
Coilr's own 0-100 score from players who own WAKFU. A finer verdict than a thumbs up, independent of Steam reviews.
based on 1 verified owner · a verdict appears at 10
Played it? Score it 0-100. Only verified owners can rate.
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
24 h
across 9 players
Total tracked
217 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 9 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when WAKFU is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~34%).
Players online by hour (UTC)
Busiest around 19:00 with about 387 people in game — 3.6× as many as at 07:00, the quietest hour.

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As of September 2026, about 250 people are playing WAKFU on Steam right now, with a 24-hour peak of 270 concurrent players.
Yes. It's free, and players rate it well. The average Coilr player has put 24h into WAKFU. Steam reviews are mostly positive.
Yes, WAKFU is free to play on Steam.
Across 9 tracked owners on Coilr, the average playtime in WAKFU is about 24 hours.
WAKFU's player activity peaks around 19:00 UTC, which points to its largest audience being in the Americas region, an estimated 34% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)