
Worth it if you'll put real hours in.
The average Coilr player has put 1h into Proteus, and at $9.99 that's about 9.99 per hour. Steam reviews are mostly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
0
24h peak
0
Peak (tracked)
2
Coilr players
7
This game's player count is measured about every 11 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
76%
Total reviews
2,801
Pos / Neg
2,133 / 668
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$28.54
at $9.99
Avg playtime
0 h
across 7 players
Total tracked
2 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 7 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Proteus is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~38%).
Peak 19:00 UTC

Eastshade
Relaxing · Walking Simulator

Dear Esther
Walking Simulator · Exploration

Explore Fushimi Inari
Walking Simulator · Exploration

Journey
Beautiful · Walking Simulator

Heaven Island - VR MMO
Walking Simulator · Relaxing

The Path
Walking Simulator · Experimental

Cloud Climber
Walking Simulator · Relaxing

Gone In November
Walking Simulator · First-Person
Worth it if you'll put real hours in. The average Coilr player has put 1h into Proteus, and at $9.99 that's about 9.99 per hour. Steam reviews are mostly positive.
Proteus costs $9.99 on Steam (USD).
Proteus's player activity peaks around 19:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 38% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)