
Worth it if you'll put real hours in.
The average Coilr player has put 3h into Trials Evolution: Gold Edition, and at $19.99 that's about 6.66 per hour. Steam reviews are mostly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
0
24h peak
3
Peak (tracked)
10
Coilr players
5
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
75%
Total reviews
2,432
Pos / Neg
1,824 / 608
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$6.85
at $19.99
Avg playtime
3 h
across 5 players
Total tracked
15 h
No verified owner has reported a time for Trials Evolution: Gold Edition yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 5 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Trials Evolution: Gold Edition is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~40%).
Players online by hour (UTC)
Busiest around 03:00 with about 10 people in game — 5.0× as many as at 15:00, the quietest hour.
Worth it if you'll put real hours in. The average Coilr player has put 3h into Trials Evolution: Gold Edition, and at $19.99 that's about 6.66 per hour. Steam reviews are mostly positive.
Trials Evolution: Gold Edition costs $19.99 on Steam (USD). The average Coilr player has put 3 hours in, about 6.66 per hour.
Across 5 tracked owners on Coilr, the average playtime in Trials Evolution: Gold Edition is about 3 hours.
Trials Evolution: Gold Edition's player activity peaks around 03:00 UTC, which points to its largest audience being in the Americas region, an estimated 40% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)