
Well-reviewed overall, but recent reviews have dipped, so check what changed first.
The average Coilr player has put 21h into Xenonauts. Steam reviews are very positive. Heads-up: recent reviews are 73% positive, 14 points below its all-time 87%, so something may have changed lately.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
29
24h peak
29
Peak (tracked)
54
Coilr players
5
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
87%
Total reviews
5,070
Pos / Neg
4,398 / 672
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 5 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Xenonauts is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~33%).
Players online by hour (UTC)
Busiest around 19:00 with about 46 people in game — 2.5× as many as at 07:00, the quietest hour.

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As of September 2026, about 29 people are playing Xenonauts on Steam right now, with a 24-hour peak of 29 concurrent players.
Well-reviewed overall, but recent reviews have dipped, so check what changed first. The average Coilr player has put 21h into Xenonauts. Steam reviews are very positive. Heads-up: recent reviews are 73% positive, 14 points below its all-time 87%, so something may have changed lately.
Across 5 tracked owners on Coilr, the average playtime in Xenonauts is about 21 hours.
Xenonauts's player activity peaks around 19:00 UTC, which points to its largest audience being in the Americas region, an estimated 33% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)