
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 6h into Thronefall, and at $8.44 that's about 1.41 per hour. Steam reviews are overwhelmingly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
322
24h peak
322
Peak (tracked)
710
Coilr players
7
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
96%
Total reviews
23,628
Pos / Neg
22,712 / 916
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$1.35
at $8.44
Avg playtime
6 h
across 7 players
Total tracked
44 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 7 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Thronefall is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~37%).
Players online by hour (UTC)
Busiest around 14:00 with about 643 people in game — 2.8× as many as at 19:00, the quietest hour.

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As of September 2026, about 322 people are playing Thronefall on Steam right now, with a 24-hour peak of 322 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 6h into Thronefall, and at $8.44 that's about 1.41 per hour. Steam reviews are overwhelmingly positive.
Thronefall costs $8.44 on Steam (USD). The average Coilr player has put 6 hours in, about 1.41 per hour.
Across 7 tracked owners on Coilr, the average playtime in Thronefall is about 6 hours.
Thronefall's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 37% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)