
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 11h into Shadowrun Returns, and at $14.99 that's about 1.36 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
18
24h peak
27
Peak (tracked)
80
Coilr players
17
Positive
88%
Total reviews
13,692
Pos / Neg
12,095 / 1,597
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$1.33
at $14.99
Avg playtime
11 h
across 17 players
Total tracked
192 h
No verified owner has reported a time for Shadowrun Returns yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 17 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Shadowrun Returns is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~37%).
Players online by hour (UTC)
Busiest around 20:00 with about 38 people in game — 2.1× as many as at 07:00, the quietest hour.

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As of September 2026, about 18 people are playing Shadowrun Returns on Steam right now, with a 24-hour peak of 27 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 11h into Shadowrun Returns, and at $14.99 that's about 1.36 per hour. Steam reviews are very positive.
Shadowrun Returns costs $14.99 on Steam (USD). The average Coilr player has put 11 hours in, about 1.36 per hour.
Across 17 tracked owners on Coilr, the average playtime in Shadowrun Returns is about 11 hours.
Shadowrun Returns's player activity peaks around 20:00 UTC, which points to its largest audience being in the Americas region, an estimated 37% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)