
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 15h into METAL GEAR RISING: REVENGEANCE, and at $29.99 that's about 2.00 per hour. Steam reviews are overwhelmingly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
295
24h peak
450
Peak (tracked)
491
Coilr players
15
Positive
96%
Total reviews
88,865
Pos / Neg
85,342 / 3,523
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$2.01
at $29.99
Avg playtime
15 h
across 15 players
Total tracked
224 h
No verified owner has reported a time for METAL GEAR RISING: REVENGEANCE yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 15 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when METAL GEAR RISING: REVENGEANCE is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~33%).
Players online by hour (UTC)
Busiest around 19:00 with about 361 people in game — 2.2× as many as at 07:00, the quietest hour.

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As of September 2026, about 295 people are playing METAL GEAR RISING: REVENGEANCE on Steam right now, with a 24-hour peak of 450 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 15h into METAL GEAR RISING: REVENGEANCE, and at $29.99 that's about 2.00 per hour. Steam reviews are overwhelmingly positive.
METAL GEAR RISING: REVENGEANCE costs $29.99 on Steam (USD). The average Coilr player has put 15 hours in, about 2.00 per hour.
Across 15 tracked owners on Coilr, the average playtime in METAL GEAR RISING: REVENGEANCE is about 15 hours.
METAL GEAR RISING: REVENGEANCE's player activity peaks around 19:00 UTC, which points to its largest audience being in the Americas region, an estimated 33% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)