
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 13h into BattleBlock Theater®, and at $14.99 that's about 1.15 per hour. Steam reviews are overwhelmingly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
223
24h peak
256
Peak (tracked)
256
Coilr players
25
Positive
97%
Total reviews
72,845
Pos / Neg
70,788 / 2,057
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$1.20
at $14.99
Avg playtime
13 h
across 25 players
Total tracked
313 h
No verified owner has reported a time for BattleBlock Theater® yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 25 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when BattleBlock Theater® is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most active in Americas, but spread across regions.
Players online by hour (UTC)
Busiest around 14:00 with about 113 people in game — 1.8× as many as at 09:00, the quietest hour.

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As of September 2026, about 223 people are playing BattleBlock Theater® on Steam right now, with a 24-hour peak of 256 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 13h into BattleBlock Theater®, and at $14.99 that's about 1.15 per hour. Steam reviews are overwhelmingly positive.
BattleBlock Theater® costs $14.99 on Steam (USD). The average Coilr player has put 13 hours in, about 1.15 per hour.
Across 25 tracked owners on Coilr, the average playtime in BattleBlock Theater® is about 13 hours.
BattleBlock Theater®'s player activity peaks around 14:00 UTC, which points to its largest audience being in the Americas region, an estimated 41% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)