
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 5h into Spelunky, and at $14.99 that's about 3.00 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
53
24h peak
69
Peak (tracked)
125
Coilr players
20
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
92%
Total reviews
16,657
Pos / Neg
15,347 / 1,310
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$2.75
at $14.99
Avg playtime
5 h
across 20 players
Total tracked
109 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 20 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Spelunky is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~38%).
Players online by hour (UTC)
Busiest around 20:00 with about 114 people in game — 3.6× as many as at 06:00, the quietest hour.

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As of September 2026, about 53 people are playing Spelunky on Steam right now, with a 24-hour peak of 69 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 5h into Spelunky, and at $14.99 that's about 3.00 per hour. Steam reviews are very positive.
Spelunky costs $14.99 on Steam (USD). The average Coilr player has put 5 hours in, about 3.00 per hour.
Across 20 tracked owners on Coilr, the average playtime in Spelunky is about 5 hours.
Spelunky's player activity peaks around 20:00 UTC, which points to its largest audience being in the Americas region, an estimated 38% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)