
Well-reviewed overall, but recent reviews have dipped, so check what changed first.
The average Coilr player has put 22h into AI LIMIT. Steam reviews are very positive. Heads-up: recent reviews are 81% positive, 11 points below its all-time 92%, so something may have changed lately.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
789
24h peak
789
Peak (tracked)
789
Coilr players
4
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
92%
Total reviews
36,731
Pos / Neg
33,737 / 2,994
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when AI LIMIT is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~46%).
Players online by hour (UTC)
Busiest around 14:00 with about 573 people in game — 4.7× as many as at 23:00, the quietest hour.

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As of September 2026, about 789 people are playing AI LIMIT on Steam right now, with a 24-hour peak of 789 concurrent players.
Well-reviewed overall, but recent reviews have dipped, so check what changed first. The average Coilr player has put 22h into AI LIMIT. Steam reviews are very positive. Heads-up: recent reviews are 81% positive, 11 points below its all-time 92%, so something may have changed lately.
AI LIMIT's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 46% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)