
Yes. Players rate it highly.
The average Coilr player has put 7h into Luma Island. Steam reviews are very positive, and 20% of tracked owners still played in the last two weeks.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
746
24h peak
746
Peak (tracked)
995
Coilr players
5
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
84%
Total reviews
12,679
Pos / Neg
10,674 / 2,005
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
20%
1 of 5 owners
Played last 7 days
1
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Luma Island is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~36%).
Players online by hour (UTC)
Busiest around 14:00 with about 842 people in game — 3.7× as many as at 01:00, the quietest hour.

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As of September 2026, about 746 people are playing Luma Island on Steam right now, with a 24-hour peak of 746 concurrent players.
Yes, 20% of tracked Luma Island owners on Coilr played it within the last two weeks, and roughly 746 players are online right now. (as of September 2026)
Yes. Players rate it highly. The average Coilr player has put 7h into Luma Island. Steam reviews are very positive, and 20% of tracked owners still played in the last two weeks.
Across 5 tracked owners on Coilr, the average playtime in Luma Island is about 7 hours.
Luma Island's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 36% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)