
Mixed. Worth a look, but read the reviews first.
The average Coilr player has put 2h into Blackguards, and at $0.99 that's about 0.49 per hour. Steam reviews are mixed.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
835
24h peak
835
Peak (tracked)
835
Coilr players
5
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
62%
Total reviews
3,916
Pos / Neg
2,433 / 1,483
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.450
at $0.99
Avg playtime
2 h
across 5 players
Total tracked
11 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 5 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Blackguards is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~43%).
Players online by hour (UTC)
Busiest around 23:00 with about 293 people in game — 45.1× as many as at 01:00, the quietest hour.

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As of September 2026, about 835 people are playing Blackguards on Steam right now, with a 24-hour peak of 835 concurrent players.
Mixed. Worth a look, but read the reviews first. The average Coilr player has put 2h into Blackguards, and at $0.99 that's about 0.49 per hour. Steam reviews are mixed.
Blackguards costs $0.99 on Steam (USD). The average Coilr player has put 2 hours in, about 0.49 per hour.
Across 5 tracked owners on Coilr, the average playtime in Blackguards is about 2 hours.
Blackguards's player activity peaks around 23:00 UTC, which points to its largest audience being in the Americas region, an estimated 43% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)