
Worth it if you'll put real hours in.
The average Coilr player has put 2h into FORCED: Slightly Better Edition, and at $14.99 that's about 7.50 per hour. Steam reviews are mostly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
0
24h peak
0
Peak (tracked)
6
Coilr players
10
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
74%
Total reviews
2,793
Pos / Neg
2,071 / 722
% positive by month
No verified owner has scored FORCED: Slightly Better Edition yet.
Sign in to be the firstWhat players actually get for the price, based on real tracked playtime.
Cost per hour
$6.12
at $14.99
Avg playtime
2 h
across 10 players
Total tracked
25 h
No verified owner has reported a time for FORCED: Slightly Better Edition yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 10 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when FORCED: Slightly Better Edition is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~39%).
Peak 22:00 UTC

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Worth it if you'll put real hours in. The average Coilr player has put 2h into FORCED: Slightly Better Edition, and at $14.99 that's about 7.50 per hour. Steam reviews are mostly positive.
FORCED: Slightly Better Edition costs $14.99 on Steam (USD). The average Coilr player has put 2 hours in, about 7.50 per hour.
Across 10 tracked owners on Coilr, the average playtime in FORCED: Slightly Better Edition is about 2 hours.
FORCED: Slightly Better Edition's player activity peaks around 22:00 UTC, which points to its largest audience being in the Americas region, an estimated 39% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)