
Yes. Players rate it highly.
The average Coilr player has put 2h into Viscera Cleanup Detail: Shadow Warrior. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
5
24h peak
5
Peak (tracked)
8
Coilr players
11
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
80%
Total reviews
4,648
Pos / Neg
3,741 / 907
% positive by month
No verified owner has scored Viscera Cleanup Detail: Shadow Warrior yet.
Sign in to be the firstNo verified owner has reported a time for Viscera Cleanup Detail: Shadow Warrior yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 11 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Viscera Cleanup Detail: Shadow Warrior is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~34%).
Players online by hour (UTC)
Busiest around 01:00 with about 6 people in game — 5.5× as many as at 05:00, the quietest hour.
As of September 2026, about 5 people are playing Viscera Cleanup Detail: Shadow Warrior on Steam right now, with a 24-hour peak of 5 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 2h into Viscera Cleanup Detail: Shadow Warrior. Steam reviews are very positive.
Across 11 tracked owners on Coilr, the average playtime in Viscera Cleanup Detail: Shadow Warrior is about 2 hours.
Viscera Cleanup Detail: Shadow Warrior's player activity peaks around 01:00 UTC, which points to its largest audience being in the Americas region, an estimated 34% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)