
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 10h into The Evil Within, and at $19.99 that's about 2.00 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
167
24h peak
263
Peak (tracked)
467
Coilr players
12
Positive
85%
Total reviews
33,603
Pos / Neg
28,627 / 4,976
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$1.96
at $19.99
Avg playtime
10 h
across 12 players
Total tracked
122 h
No verified owner has reported a time for The Evil Within yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 12 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when The Evil Within is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~34%).
Players online by hour (UTC)
Busiest around 14:00 with about 365 people in game — 2.4× as many as at 06:00, the quietest hour.

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As of September 2026, about 167 people are playing The Evil Within on Steam right now, with a 24-hour peak of 263 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 10h into The Evil Within, and at $19.99 that's about 2.00 per hour. Steam reviews are very positive.
The Evil Within costs $19.99 on Steam (USD). The average Coilr player has put 10 hours in, about 2.00 per hour.
Across 12 tracked owners on Coilr, the average playtime in The Evil Within is about 10 hours.
The Evil Within's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 34% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)